![]() One of my favorite games last year was Roll for the Galaxy, which surprised me as much as anyone. Built in a Cave with a Box of Scraps, or I’m Not Tony Stark? The player who crossed the threshold wins. The game ends whenever one player reaches the scoring threshold dependent on the number of players. Once the active player has finished activating cards, that player’s score is adjusted, unstable resources are lost, and stable resources may be stored in the warehouse and other cards that allow storage. ![]() In addition to activating cards, once per turn the active player may discard one card from his or her tableau, removing it from the game, in order to roll stable resources equal to the point difference from the player in the lead. Each card in the game has a basic 1.0 side and an upgraded 2.0 side, and as the game progresses, players’ abilities will increase as they purchase and upgrade cards. Unstable resources can be a boon, but they don’t stick around from round to round.Īctivated cards allow players to buy cards from the market, swap resources of one kind for resources of another kind, upgrade cards, or receive free resources. Then the active player may activate any cards in his or her tableau using stable and/or unstable resources. The active player chooses one of the three white dice and passes the other two clockwise the next player chooses one of these dice, and so on. On a turn, players will roll three white dice (stable resources) and may pay up to three chips to roll additional frosted dice (unstable resources). They set out the start cards included in every game and then seven variable stacks chosen at random, each with one card per player in it. ![]() They roll three white dice and place them in their warehouses. To begin, players each receive a construction, upgrade, supply depot, and warehouse card. The first player to reach a certain point threshold is the winner. Players are leaders of postapocalyptic colonies using their scant resources to build up their infrastructure. How It WorksĬolony is an engine building and resource manipulation game with dice for one to four players. You’re tired of your stuff breaking down, and you have just the right ideas for upgrading. But you have dreams of a brighter future, one where your resources don’t all rot before you can use them, where robbers and swindlers don’t take your hard-earned things, and where your warehouse is much larger than it is right now and always full. You are the leader of a colony, doing whatever you can to get the resources your people need to get by.
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